![]() ![]() And yes, you have to do this every time you change avatars. ![]() There will still be some degree of wonkiness, as there always will be in VR, like your arms will normally go straight a few inches before your arms actually straighten in real life, and if you pivot on your toe, your avatar's foot will leave the ground, but it's close enough that you get used to it quickly. Once again, align full body as best you can.ħ) Reset your height to your "default" height.įollowing the above steps should more or less give you proportions that at least feel mostly correct while leaving your viewball in the exact location it needs to be in. This normally involves loading in a different avatar and then loading back in the avatar you want to use. For example, if you decreased your height six inches in step 3, now increase your height six inches.Ħ) With your height increased, reselect the avatar you want to use. Do so however much you counted downward in step 3. Remember that number: the number of times you pressed "down" when decreasing the height.Ĥ) Reset your height to your "default" height.ĥ) Now increase your height. You want to keep decreasing your height until your avatar's knees become straight. Count how many times you press the down button. 99% of the time, the avatar's knees will appear bent.ģ) Go to the settings menu and decrease your height. We'll call this your "default" height.Ģ) Select the avatar you want to use and align full body as best that you can. In other words, you want the height in-game to be set at the height of your headset, not the top of your head. This is normally a few inches below your actual height. Follow these steps:ġ) Set your height to your eye level in real life. This method uses VRChat's own height adjustment in settings, not any playspace movers. However, there is a way you should be able to get the proportions very similar to your body, although your foot trackers will most likely still appear somewhere in the shin/knee. While there is a way to "fix" most avatars, the result ends up being as mentioned above, just looking a bit weird. An avatar with "correct" proportions, most of the time, appears to have over-long arms and a weirdly broad chest/shoulder movement. Most avatars in VRChat are not proportionally equal to that of a normally built human being, most of which involves a stylistic choice the avatar designer makes. If someone could help me out on this, I'd really appreciate it. I have the 3 standard trackers working but I wondered if it was possible to add my 2 remaining trackers to my body aswel?Īnd if possible, how do I get it to work? I dont know if that's just because they use full body avatars, or because they have more than 3 trackers connected. I've seen a lot of people use full body vr, but I've also noticed that their movements are much more fluent than mine when moving. Next I had a question about the trackers. IRL my height is 6,1 feet and my custom avatar close to 5,7 feet, so there is a big difference there. I think that I may be to tall for my avatar seeing as this problem doesn't occur when I use the standard robot avatar, but I dont know how to fix the height problem. I've tried to lower my body using the vr advanced settings and mess around with my ingame height but I just can't get my playspace on the ground in Vrchat. My playspace also seems to be higher than the ground is. For example, my custom avatar seems to be doing okay in waist height and arm length, but my feet are placed where my knees are suppose to be. The problem however is that whenever I try to use certain avatars ( My own included) the perportions are totally of. So I just bought some HTC Vive full body trackers (5 to be exact) and I got the standard 3 of them to work.
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